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8 results for “Gamification”

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Research ArticleOpen accessEvery word in the titleEnhancing User Satisfaction and System Trust through Gamification in E-Commerce PlatformsMontela Livanto, Viany Utami TjhinThe increasing adoption of gamification in e-commerce platforms has significantly transformed how people use, engage, and develop their trust in digital systems. Despite this, few empirical studies have so far investigated the integration of gamification with the DeLong and McLean IS Success Model to develop theories of user satisfaction and system trust in emerging markets. This study examines the influence … …Journal of Computer Science, Vol. 22, Issue 4 · 31 Mar 2026 · 1,570 accessesView PDFCite
Research ArticleOpen accessEvery word in the titleBoosting User Engagement in Ticketing System Through Gamification in IndonesiaFernandez, Willis Tan, Steven Lie, Sugiarto HartonoThe rapid growth of mobile applications in Indonesia, exemplified by the rise from 7.31 billion downloads in 2021 to 7.56 billion in 2023, poses a significant challenge in retaining user engagement post-download. This study explores how gamification can enhance user engagement in ticketing applications. Using the Self-System Model of Motivational Development (SSMMD), we investigate the influence of gamification elements achievement, … …Journal of Computer Science, Vol. 21, Issue 8 · 12 Oct 2025 · 2,454 accessesView PDFCite
Research ArticleOpen accessEvery word in the titleGamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University CourseAndrija Bernik, Danijel Radošević, Jasmina DvorskiGamification is a common and familiar term so far and it can be seen in almost every part of human activity. It's been nine years since the terminology first appeared in Gartner's Hype Cycle Report in 2011, however, higher education institutions still do not apply computer game elements to online Learning Management Systems (LMS). The problems encountered are related either … …Journal of Computer Science, Vol. 16, Issue 5 · 20 May 2020 · 7,248 accessesView PDFCite
Research ArticleOpen accessEvery word in the titleMapping Gamification Mechanisms to User Experience Factors for Designing User InterfacesNahed Alsaleh, Reem AlnanihHealthy living applications have been proposed as an ideal tool for behavior change. The use of gamification in healthcare interventions is gaining popularity, but there is still a need to clarify how to employ the benefit of this technology for managing children’s behavior. This paper proposes a new approach for mapping Gamification Mechanism (GM) to User Behavior Techniques (UBTs) considering … …Journal of Computer Science, Vol. 15, Issue 5 · 30 May 2019 · 7,911 accessesView PDFCite
Research ArticleOpen accessEvery word in the titleGamification in E-Learning: Introducing Gamified Design Elements into E-Learning SystemsDaniel Strmečki, Andrija Bernik, Danijel RadoševićGamification is the usage of game mechanics, dynamics, aesthetics and game thinking in non-game systems. Its main objective is to increase user’s motivation, experience and engagement. For the same reason, it has started to penetrate in e-learning systems. However, when using gamified design elements in e-learning, we must consider various types of learners. In the phases of analysis and design … …Journal of Computer Science, Vol. 11, Issue 12 · 11 Feb 2016 · 11,336 accessesView PDFCite
Research ArticleOpen accessIn the keywordsAchievements and Usage of Learning Materials in Computer Science Hybrid CoursesAndrija Bernik, Danijel Radošević, Goran BubašThe term gamification is used to describe the implementation of computer game elements into non-game-based systems. We have expended our previous research and in this article we’ve introduced new concept model for comprehensive gamified approach based on literature findings. Next, we empirically tested two hypotheses regarding the learning achievement in specific topics of online university courses “3D Modeling” and “Programming … …Journal of Computer Science, Vol. 15, Issue 4 · 19 Apr 2019 · 8,197 accessesView PDFCite
Research ArticleOpen accessIn the keywordsResearch on Efficiency of Applying Gamified Design into University’s e-Courses: 3D Modeling and ProgrammingAndrija Bernik, Danijel Radošević, Daniel StrmečkiResearch presented in this paper represents a further step towards proving the efficiency of gamification in higher education. Our research was conducted within two higher education institutions and includes full-time and part-time students who enrolled in the courses 3D modeling and Programming. Based on the research results, three hypotheses were tested. These hypotheses give a better insight into some psychological … …Journal of Computer Science, Vol. 13, Issue 12 · 11 Dec 2017 · 8,331 accessesView PDFCite
Research ArticleOpen accessIn the keywordsA Coding Schema-Based Mobile System for Children With ASD in MauritaniaCheikhne Mohamed Mahmoud Seyidi, Ahmed Mohameden, Mohamed Lamine Diakité, Mohamedade Farouk NanneChildren with Autism Spectrum Disorders (ASD) in many African countries face persistent barriers, including limited diagnostic awareness, scarce specialized resources, and the absence of educational interventions adapted to local contexts. In Mauritania, these challenges are exacerbated by the extreme centralization of autism services, with only two care centers available nationwide. Unlike existing ASD interventions that rely on imported pedagogical models … …Journal of Computer Science, Vol. 22, Issue 5 · 25 May 2026 · 1,312 accessesView PDFCite