Boosting User Engagement in Ticketing System Through Gamification in Indonesia
Fernandez1, Willis Tan1, Steven Lie1 & Sugiarto Hartono1 Show affiliations
- School of Information Systems, Bina Nusantara University, Indonesia
Journal of Computer Science, Volume 21, Issue 8, pp. 1955–1969 · doi.org/10.3844/jcssp.2025.1955.1969
Abstract
The rapid growth of mobile applications in Indonesia, exemplified by the rise from 7.31 billion downloads in 2021 to 7.56 billion in 2023, poses a significant challenge in retaining user engagement post-download. This study explores how gamification can enhance user engagement in ticketing applications. Using the Self-System Model of Motivational Development (SSMMD), we investigate the influence of gamification elements achievement, social, and immersion orientations on satisfying users' psychological outcomes (competence, autonomy, and relatedness) and their impact on user engagement. Data collected from Ticketing system users indicate that gamified features significantly improve user satisfaction and engagement, promoting continued app usage, positive word-of-mouth, and higher app ratings. These findings provide crucial insights for app developers and marketers in Indonesia, suggesting that effective gamification strategies can lead to better user retention and overall app success.
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Fernandez, ., Tan, W., Lie, S. & Hartono, S. (2025). Boosting User Engagement in Ticketing System Through Gamification in Indonesia. Journal of Computer Science, 21(8), 1955–1969. https://doi.org/10.3844/jcssp.2025.1955.1969
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