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Research Article · Open access · Published 30 May 2019

Mapping Gamification Mechanisms to User Experience Factors for Designing User Interfaces

Nahed Alsaleh1 & Reem Alnanih1

Journal of Computer Science, Volume 15, Issue 5, pp. 736–744 · doi.org/10.3844/jcssp.2019.736.744

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Abstract

Healthy living applications have been proposed as an ideal tool for behavior change. The use of gamification in healthcare interventions is gaining popularity, but there is still a need to clarify how to employ the benefit of this technology for managing children’s behavior. This paper proposes a new approach for mapping Gamification Mechanism (GM) to User Behavior Techniques (UBTs) considering User Experience (UX) factors. The reason for this mapping is to provide a list of recommendations for the gamification designers to include new design features in designing and developing the user interface for mobile games to sustain user engagement and to keep using the game for the benefit of changing behavior. The proposed design aims to provide a solution for both the provider (designer) and consumer (user) of the healthcare application. The benefits of the proposed approach help to increase the usability, awareness and attention of the user through engaging in the gamification.

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Open access. This article is licensed under a Creative Commons Attribution 3.0 Licence (CC BY 3.0), as printed on the article, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original authors and the source. No permission is needed.

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Alsaleh, N. & Alnanih, R. (2019). Mapping Gamification Mechanisms to User Experience Factors for Designing User Interfaces. Journal of Computer Science, 15(5), 736–744. https://doi.org/10.3844/jcssp.2019.736.744

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Volume 15, Issue 5
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Mapping Gamification Mechanisms to User Experience Factors for Designing User InterfacesJournal of Computer Science · Volume 15, Issue 5 · pp. 736–744 · CC BY 3.0Download