Sign inSubmit
Tips: “quotes” for a phrase · author:Lee · a DOI goes straight to its article

37 results for “research hypotheses”

Set a search alert
Research ArticleOpen accessIn the keywordsA Preliminary Study on Choosing Sports Tourism as a Leisure Time OptionMaura StancuProblem statement: It has long been acknowledged that, when speaking about sports tourism, we must consider, on one side, tourism-an economic and social phenomenon that is specific to modern civilization and on the other side sports-the most widely spread social phenomenon in the world. No other events had such a complex unfolding than sports events, and tourism had undoubtedly become … …Journal of Social Sciences, Vol. 7, Issue 3 · 18 Jul 2011 · 7,440 accessesView PDFCite
Research ArticleOpen accessIn the abstractEnhancing User Satisfaction and System Trust through Gamification in E-Commerce PlatformsMontela Livanto, Viany Utami TjhinThe increasing adoption of gamification in e-commerce platforms has significantly transformed how people use, engage, and develop their trust in digital systems. Despite this, few empirical studies have so far investigated the integration of gamification with the DeLong and McLean IS Success Model to develop theories of user satisfaction and system trust in emerging markets. This study examines the influence … …Journal of Computer Science, Vol. 22, Issue 4 · 31 Mar 2026 · 1,570 accessesView PDFCite
Research ArticleOpen accessIn the abstractAn Empirical Investigation of the Pollution Haven-Halo Nexus in Eastern and Southern AfricaPaul KauluThis study looks into the relationship between trade and pollution in Eastern and Southern Africa from 1977 to 2016. This timeframe is particularly relevant as it was marked by rising CO₂ emissions despite major climate agreements such as the Kyoto Protocol (1997), Reducing Emissions from Deforestation and Forest Degradation (REDD+, 2007), as well as the Paris Agreement (2015). Using time-series … …American Journal of Environmental Sciences, Vol. 21, Issue 1 · 28 Jan 2026 · 2,917 accessesView PDFCite
Research ArticleOpen accessIn the abstractReinforcement Learning in Financial Services: Modelling Payment Switching as a Multi-Armed Bandit ProblemIshaya Gambo, Christopher Agbonkhese, Segun Aina et al.The ever-evolving landscape of digital payments demands continuous innovation and self-improvement. This study addresses this imperative by simulating a model for payment routing, a crucial aspect of the digital payment ecosystem. To achieve this, industry professionals were interviewed to inform the approach, emphasizing data randomization for effective data collection. Using Python, a randomized dataset is created and three Reinforcement Learning … …Journal of Computer Science, Vol. 20, Issue 11 · 12 Oct 2024 · 4,710 accessesView PDFCite
Research ArticleOpen accessIn the abstractFactors Influencing Student Individual Performance of University XYZ Through the Use of Mobile Learning Management SystemStanley Limonthy, Evaristus Didik MadyatmadjaThis study investigates the impact of unsupervised learning within mobile Learning Management Systems (LMS) on student individual performance at university XYZ, Indonesia. We conducted data collection through online questionnaires distributed to university XYZ students and employed Partial Least Squares Structural Equation Modeling (PLS-SEM) for analysis. Our research extends the information system success model by integrating pedagogical and technological dimensions, specifically … …Journal of Computer Science, Vol. 20, Issue 3 · 27 Jan 2024 · 4,982 accessesView PDFCite
Research ArticleOpen accessIn the abstractThe Impact of Emerging Technologies on Workplace Privacy Case Study-Electronic MonitoringArwa Zabian, Sami QawasmehDue to the COVID-19 epidemic pandemic, the Internet invades our life aspects and activities, the way we work or shop has changed, the educational system has changed, and the social structure and many other things in our lives have changed. In this research work, we analyze three hypotheses regarding electronic monitoring during the COVID-19 pandemic. The first hypothesis is the … …Journal of Computer Science, Vol. 18, Issue 7 · 30 Jun 2022 · 6,043 accessesView PDFCite
Research ArticleOpen accessIn the abstractGamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University CourseAndrija Bernik, Danijel Radošević, Jasmina DvorskiGamification is a common and familiar term so far and it can be seen in almost every part of human activity. It's been nine years since the terminology first appeared in Gartner's Hype Cycle Report in 2011, however, higher education institutions still do not apply computer game elements to online Learning Management Systems (LMS). The problems encountered are related either … …Journal of Computer Science, Vol. 16, Issue 5 · 20 May 2020 · 7,248 accessesView PDFCite
Research ArticleOpen accessIn the abstractAchievements and Usage of Learning Materials in Computer Science Hybrid CoursesAndrija Bernik, Danijel Radošević, Goran BubašThe term gamification is used to describe the implementation of computer game elements into non-game-based systems. We have expended our previous research and in this article we’ve introduced new concept model for comprehensive gamified approach based on literature findings. Next, we empirically tested two hypotheses regarding the learning achievement in specific topics of online university courses “3D Modeling” and “Programming … …Journal of Computer Science, Vol. 15, Issue 4 · 19 Apr 2019 · 8,197 accessesView PDFCite
Research ArticleOpen accessIn the abstractAnalysis of Steel Track Undercarriage Wear Based on Geographic LocationFrederick A. Rich, Christopher KluseUndercarriage management is a critical concern for heavy equipment owners that often can account for over half of the operating cost of a piece of machinery. Understanding the most economical time to stop a machine for undercarriage maintenance is critical in the management of the undercarriage system and for optimizing profitability for the equipment owner. There has been much laboratory … …American Journal of Engineering and Applied Sciences, Vol. 11, Issue 1 · 26 Mar 2018 · 7,575 accessesView PDFCite
Research ArticleOpen accessIn the abstractResearch on Efficiency of Applying Gamified Design into University’s e-Courses: 3D Modeling and ProgrammingAndrija Bernik, Danijel Radošević, Daniel StrmečkiResearch presented in this paper represents a further step towards proving the efficiency of gamification in higher education. Our research was conducted within two higher education institutions and includes full-time and part-time students who enrolled in the courses 3D modeling and Programming. Based on the research results, three hypotheses were tested. These hypotheses give a better insight into some psychological … …Journal of Computer Science, Vol. 13, Issue 12 · 11 Dec 2017 · 8,331 accessesView PDFCite