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5 articles for “Gamified”

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Research ArticleOpen accessEvery word in the titleResearch on Efficiency of Applying Gamified Design into University’s e-Courses: 3D Modeling and ProgrammingAndrija Bernik, Danijel Radošević, Daniel StrmečkiResearch presented in this paper represents a further step towards proving the efficiency of gamification in higher education. Our research was conducted within two higher education institutions and includes full-time and part-time students who enrolled in the courses 3D modeling and Programming. Based on the research results, three hypotheses were tested. These hypotheses give a better insight into some psychological … …Journal of Computer Science, Vol. 13, Issue 12 · 11 Dec 2017 · 8,331 accessesView PDFCite
Research ArticleOpen accessEvery word in the titleGamification in E-Learning: Introducing Gamified Design Elements into E-Learning SystemsDaniel Strmečki, Andrija Bernik, Danijel RadoševićGamification is the usage of game mechanics, dynamics, aesthetics and game thinking in non-game systems. Its main objective is to increase user’s motivation, experience and engagement. For the same reason, it has started to penetrate in e-learning systems. However, when using gamified design elements in e-learning, we must consider various types of learners. In the phases of analysis and design … …Journal of Computer Science, Vol. 11, Issue 12 · 11 Feb 2016 · 11,336 accessesView PDFCite
Research ArticleOpen accessIn the abstractBoosting User Engagement in Ticketing System Through Gamification in IndonesiaFernandez, Willis Tan, Steven Lie, Sugiarto HartonoThe rapid growth of mobile applications in Indonesia, exemplified by the rise from 7.31 billion downloads in 2021 to 7.56 billion in 2023, poses a significant challenge in retaining user engagement post-download. This study explores how gamification can enhance user engagement in ticketing applications. Using the Self-System Model of Motivational Development (SSMMD), we investigate the influence of gamification elements achievement, … …Journal of Computer Science, Vol. 21, Issue 8 · 12 Oct 2025 · 2,454 accessesView PDFCite
Research ArticleOpen accessIn the abstractGamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University CourseAndrija Bernik, Danijel Radošević, Jasmina DvorskiGamification is a common and familiar term so far and it can be seen in almost every part of human activity. It's been nine years since the terminology first appeared in Gartner's Hype Cycle Report in 2011, however, higher education institutions still do not apply computer game elements to online Learning Management Systems (LMS). The problems encountered are related either … …Journal of Computer Science, Vol. 16, Issue 5 · 20 May 2020 · 7,248 accessesView PDFCite
Research ArticleOpen accessIn the abstractAchievements and Usage of Learning Materials in Computer Science Hybrid CoursesAndrija Bernik, Danijel Radošević, Goran BubašThe term gamification is used to describe the implementation of computer game elements into non-game-based systems. We have expended our previous research and in this article we’ve introduced new concept model for comprehensive gamified approach based on literature findings. Next, we empirically tested two hypotheses regarding the learning achievement in specific topics of online university courses “3D Modeling” and “Programming … …Journal of Computer Science, Vol. 15, Issue 4 · 19 Apr 2019 · 8,197 accessesView PDFCite