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Research ArticleOpen accessIn the keywordsGamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University CourseAndrija Bernik, Danijel Radošević, Jasmina DvorskiGamification is a common and familiar term so far and it can be seen in almost every part of human activity. It's been nine years since the terminology first appeared in Gartner's Hype Cycle Report in 2011, however, higher education institutions still do not apply computer game elements to online Learning Management Systems (LMS). The problems encountered are related either … …Journal of Computer Science, Vol. 16, Issue 5 · 20 May 2020 · 7,248 accessesView PDFCite