Research ArticleOpen accessIn the keywordsGamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University CourseAndrija Bernik, Danijel Radošević, Jasmina DvorskiJournal of Computer Science, Vol. 16, Issue 5 · 20 May 2020 · 7,248 accessesView PDFCite