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88 results for “Online Learning”

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Research ArticleOpen accessIn the abstractUsing Wireless Networks and Internet of Things for Enhanced Monitoring of Students During Virtual ClassSulaiman Abdullah AlateyahThe entire educational model has undergone a significant change as a result of the Internet of Things (IoT)'s introduction to the educational sector. Universities have a significant chance to take advantage of the IoT technology in a variety of ways, including data collection and analysis to improve the educational experience, promote the achievement of learning objectives, and enhance overall school … …Journal of Computer Science, Vol. 20, Issue 6 · 15 Mar 2024 · 5,195 accessesView PDFCite
Research ArticleOpen accessIn the abstractAnalysis of Mental Health Counseling Conversation Using Natural Language ProcessingSaad Ahmed, Sidrah Khurshid, Muhammad Imran et al.One of the most significant public health challenges of our day is mental illness. Despite the benefits of psychotherapy and counseling, our understanding of conducting effective counseling conversations has been limited due to a lack of high-quality data with labeled results. This research presents a quantitative analysis of relatively good-quality data scraped from an online counseling forum. The dataset comprises … …Journal of Computer Science, Vol. 20, Issue 3 · 29 Jan 2024 · 5,857 accessesView PDFCite
Research ArticleOpen accessIn the abstractA Conceptual Model for the E-Commerce Application Recommendation Framework using Exploratory SearchMohammed Mahmudur Rahman, Zulkifly Mohd Zaki, Najwa Hayaati Binti Mohd Alwi, Md. Monirul IslamThe users helped by the search engine for online transactions in e-commerce; nonetheless, there is still a lack of search interest from the user and online shopping intentions. To boost the user's search for product recommendations, use a search engine for the quest but not for purchasing purposes. Existing frameworks have some significant problems in the recommendation technology, such as … …Journal of Computer Science, Vol. 16, Issue 8 · 28 Aug 2020 · 7,160 accessesView PDFCite
Review ArticleOpen accessIn the abstractEnhancement of GPS Position Accuracy Using Machine Vision and Deep Learning TechniquesAshwani Kumar AggarwalThe accuracy of GPS position estimation in urban cities is an issue which need to be resolved using machine vision and deep learning techniques. The accuracy of GPS in horizontal direction is better than in the vertical direction. Although for most of the navigation applications in intelligent transportation systems, horizontal positioning accuracy is vital, but vertical position accuracy gives idea … …Journal of Computer Science, Vol. 16, Issue 5 · 25 May 2020 · 18,669 accessesView PDFCite
Research ArticleOpen accessIn the abstractGamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University CourseAndrija Bernik, Danijel Radošević, Jasmina DvorskiGamification is a common and familiar term so far and it can be seen in almost every part of human activity. It's been nine years since the terminology first appeared in Gartner's Hype Cycle Report in 2011, however, higher education institutions still do not apply computer game elements to online Learning Management Systems (LMS). The problems encountered are related either … …Journal of Computer Science, Vol. 16, Issue 5 · 20 May 2020 · 7,248 accessesView PDFCite
Research ArticleOpen accessIn the abstractProposed Self-Regulation Model for Collaborative E-Learning Systems in Kenyan Public UniversitiesGrace Leah Akinyi, Robert ObokoIntegration of technology in learning such as Electronic-learning has become an indispensable segment of higher education in Sub-Saharan Africa. This has opened up opportunities that improve teaching and learning. There is need for intervening in e-learning environments towards developing Self-regulated learning support, which can lead to improvement in performance and learner retention. SRL provides students with capability to acquire and … …American Journal of Engineering and Applied Sciences, Vol. 13, Issue 1 · 11 Jan 2020 · 7,717 accessesView PDFCite
Research ArticleOpen accessIn the abstractAchievements and Usage of Learning Materials in Computer Science Hybrid CoursesAndrija Bernik, Danijel Radošević, Goran BubašThe term gamification is used to describe the implementation of computer game elements into non-game-based systems. We have expended our previous research and in this article we’ve introduced new concept model for comprehensive gamified approach based on literature findings. Next, we empirically tested two hypotheses regarding the learning achievement in specific topics of online university courses “3D Modeling” and “Programming … …Journal of Computer Science, Vol. 15, Issue 4 · 19 Apr 2019 · 8,197 accessesView PDFCite
Research ArticleOpen accessIn the abstractLooking Inside and Outside the System: Examining the Factors Influencing Distance Learners Satisfaction in Learning Management SystemIbrahim Almarashdeh, Mutasem Khalil Alsmadi, Ghaith Jaradat et al.In the last few years, the use of educational technology, particularly the concept of Learning Management System (LMS), has increased rapidly. With this fast development, the question arises as how to manage the LMS to obtain success and efficiency in online courses. One of the important factors that have received many citations in literature studies (and has a special position … …Journal of Computer Science, Vol. 14, Issue 4 · 5 Apr 2018 · 9,170 accessesView PDFCite
Research ArticleOpen accessIn the abstractImplementation of Learning Analytics in MOOC by Using Artificial UnintelligenceBudi Yulianto, Harjanto Prabowo, Raymond Kosala, Manik HapsaraMassive Open Online Course (MOOC), a web-based e-learning tool, is growing to be used by current educational institutions. To prevent high non-passing rate, instructor needs to know which learner has the potential to pass the course or not. Learner who will fail the course also need advices immediately from instructor or system to overcome it. Learning Analytics (LA) is needed … …Journal of Computer Science, Vol. 14, Issue 3 · 7 Jan 2018 · 8,312 accessesView PDFCite
Research ArticleOpen accessIn the abstractPresenting a Larger Up-to-Date Movie Dataset and Investigating the Effects of Pre-Released Attributes on Gross RevenueArnab Sen Sharma, Tirtha Roy, Sadique Ahmmod Rifat, Maruf Ahmed MridulMovie-making has become one of the most costly and risky endeavors in the entertainment industry. Continuous change in the preference of the audience makes it harder to predict what kind of movie will be financially successful at the box office. So, it is no wonder that cautious, intelligent stakeholders and large production houses will always want to know the probable … …Journal of Computer Science, Vol. 17, Issue 10 · 13 Oct 2021 · 8,448 accessesView PDFCite