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19 articles for “virtual world”

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Research ArticleOpen accessIn the keywordsLife Long Learning: Seniors in Second Life ContinuumC. D. Seals, W. Moses, J. Nyagwencha et al.Senior citizens represented the fastest growing demographic worldwide. As indicated in the Year 2000 US Census, there were 35 million people 65 or older in the US and by 2030, it was estimated that there were about 70 million older adults in the US alone. With the older population growing rapidly and being increasingly exposed to computers and technology, it … …Journal of Computer Science, Vol. 4, Issue 12 · 31 Dec 2008 · 7,110 accessesView PDFCite
Research ArticleOpen accessIn the abstractEvaluation of Language Models (LLMs) in the Interpretation of Tuberculosis Concepts: Design of a Virtual Assistant for Clinical Support and Patient EducationMauricio Acevedo-Carrillo, Shirley Fiorella Simbron EspejoTuberculosis (TB) remains a global public health challenge, where access to accurate and up-to-date information is crucial for professionals and patients. This research comparatively evaluated the performance of five language models (LLMs) Med-PaLM 2, GPT-4, MEDITRON-70B, Me-LLaMA, and Clinical Camel in the TB domain and implemented a mobile virtual assistant as a proof-of-concept based on the best-performing model. Clinical accuracy … …Journal of Computer Science, Vol. 22, Issue 9 · 30 Sep 2026 · 491 accessesView PDFCite
Research ArticleOpen accessIn the abstractThe Impact of Design and Security on Generation Z’s Continuance Intention in the AI-Enhanced MetaverseShailja TripathiArtificial Intelligence (AI) and the Metaverse are the source of quick and extensive changes in the virtual world. Unfortunately, such a point is rarely discussed in the academic community and the reasons why users may be able to accept an AI-enhanced Metaverse environment are not well explored. The purpose of this study is to further reconnoiter the relationship between AI … …Journal of Computer Science, Vol. 22, Issue 9 · 21 Sep 2026 · 609 accessesView PDFCite
Research ArticleOpen accessIn the abstractThe Role of Augmented Reality (AR) and Virtual Reality (VR) in Urban Heritage Tourism: A Study on Adoption and Communication ChallengesWinne Wardiani, Agus Rusmana, Ninis Agustini Damayani, Ute Lies Siti KhadijaHeritage tourism has become the fastest-growing segment of tourism that offers authentic value-add to homogenized experiences worldwide. This topic has drawn increasing attention from scholars and academics over the past five years. This paper aims to map research trends in urban heritage tourism, exploring the paradox between Augmented Reality (AR) and Virtual Reality (VR) in marketing communication. The study uses … …Journal of Computer Science, Vol. 21, Issue 8 · 10 Oct 2025 · 3,903 accessesView PDFCite
Research ArticleOpen accessIn the abstractMetaverse Tourism Development: Accessible Tourism Banyak Island Aceh Using Immersive Technology Based on Mixed RealityDodi Siregar, Septiana Dewi Andriana, Tengku Mohd Diansyah, Dody HidayatTourism has entered a new era with the advent of the Metaverse, leading to the emergence of a concept known as Metaverse Tourism. Metaverse tourism offers a new dimension to traveling, enabling virtual 3Sixty tours. However, ease of access presents its own challenges when it comes to Accessible Tourism, where tourism should be enjoyable for everyone, including those with limited … …Journal of Computer Science, Vol. 21, Issue 8 · 26 Aug 2025 · 5,189 accessesView PDFCite
Research ArticleOpen accessIn the abstractMethodology of the Development of Production Digital Twins Using a Simulation ExperimentSnježana Križanić, Neven VrčekThe simulation experiment evaluates whether the business process model accurately replicates real-world operations and whether the digital twin functions in real-time. A digital twin of a production business process is a virtual representation of its real-world counterpart. Its aim is to monitor the execution of the actual production business process in order to detect irregularities and production downtimes early and … …Journal of Computer Science, Vol. 21, Issue 6 · 13 Jun 2025 · 4,805 accessesView PDFCite
Research ArticleOpen accessIn the abstractEvaluating Barriers to the Adoption of Augmented Reality-based Applications in Education System: DEMATEL ApproachMonika Nijhawan, Nidhi Sindhwani, Sarvesh Tanwar, Shishir KumarAugmented Reality (AR) is an emerging technology that enhances user perception by overlaying virtual information onto the physical world. In educational contexts, AR integration has demonstrated potential to improve learning engagement, motivation, and conceptual understanding among students. However, teachers face numerous challenges when incorporating AR technologies into classroom instruction, including technical difficulties stemming from inadequate training, resistance to technology adoption, … …Journal of Computer Science, Vol. 21, Issue 10 · 17 Dec 2025 · 2,413 accessesView PDFCite
Research ArticleOpen accessIn the abstractVirtual Teak Tree Computational Model for Envisaging the Contribution by Using Functional-Structural Plant ModellingBryan Aleron, Indra Gunawan, Ditdit Nugeraha UtamaThe teak tree (Tectona grandis) has several positive contributions to the environment quality wood raw materials, deep and strong roots to help maintain soil stability and prevent erosion and habitat for various types of animals. On the other hand, teak also has an important role in producing oxygen and rarely do people directly see the growth of teak trees from … …Journal of Computer Science, Vol. 20, Issue 8 · 19 Jun 2024 · 5,157 accessesView PDFCite
Research ArticleOpen accessIn the abstractFramework for the Adaptive Learning of Higher Education Students in Virtual Classes in Peru Using CRISP-DM and Machine LearningMaryori Bautista, Sebastian Alfaro, Lenis WongDuring the COVID-19 pandemic, virtual education played a significant role around the world. In post-pandemic Peru, higher education institutions did not entirely dismiss the online education modality. However, this virtual education system maintains a traditional teaching-learning model, where all students receive the same content material and are expected to learn in the same way; as a result, it has not … …Journal of Computer Science, Vol. 20, Issue 5 · 26 Feb 2024 · 5,885 accessesView PDFCite
Research ArticleOpen accessIn the abstractSemSimp: A Parametric Method for Evaluating the Semantic Similarity of Digital ResourcesAntonio De Nicola, Anna Formica, Ida Mele, Francesco TaglinoAbioui, H., Idarrou, A., Bouzit, A., & Mammass, D. (2018). Towards a Novel and Generic Approach for OWL Ontology Weighting. Procedia Computer Science, 127, 426–435. https://doi.org/10.1016/j.procs.2018.01.140 Adhikari, A., Dutta, B., Dutta, A., Mondal, D., & Singh, S. (2018). An intrinsic information content-based semantic similarity measure considering the disjoint common subsumers of concepts of an ontology. Journal of the Association for … …Journal of Computer Science, Vol. 20, Issue 8 · 27 May 2024 · 5,773 accessesView PDFCite