Sign inSubmit
computersciencejournal.org is not ours. This journal is published only at thescipub.com/jcs. Report a suspicious emailcomputersciencejournal.org is not ours · Report
ArticleMetrics
Research Article · Open access · Published 10 October 2025

 The Role of Augmented Reality (AR) and Virtual Reality (VR) in Urban Heritage Tourism: A Study on Adoption and Communication Challenges

Winne Wardiani1, Agus Rusmana1, Ninis Agustini Damayani1 & Ute Lies Siti Khadija1

Journal of Computer Science, Volume 21, Issue 8, pp. 1908–1920 · doi.org/10.3844/jcssp.2025.1908.1920

3,903 accesses1,656 downloads3 citations (Crossref)Metrics
Cite Check for updates

Abstract

Heritage tourism has become the fastest-growing segment of tourism that offers authentic value-add to homogenized experiences worldwide. This topic has drawn increasing attention from scholars and academics over the past five years. This paper aims to map research trends in urban heritage tourism, exploring the paradox between Augmented Reality (AR) and Virtual Reality (VR) in marketing communication. The study uses Vos viewer, Cite Space, and R Studio for bibliometric analysis The method used in this research is qualitative research with a literature study approach. As for the data found, 158 documents were obtained and analyzed. This dataset was converted to CSV, Bib Tex, and RIS Format and imported into bibliophilic for Bibliometrics and analysis. The main findings show that urban heritage tourism debates technology adoption in promoting urban heritage tourism. Previous scholars are looking for alternatives and adoption between AR and VR. However, there is no common ground between the two options. From the findings of this research, the author sees that there is a need to reconceptualize and propose a management find a competitive heritage and history tourism ecosystem that promotes heritage authenticity, gives the City a particular character and makes it unique. Another thing is urban heritage tourism, good governance, which involves heritage culture as a driving force for sustainable development so that it becomes economic regeneration and market tourism. Finally, various countries responding to urban heritage tourism include the as an alternative communication between AR/VR and Walking Tour Communication. Walking tour urban heritage is a form of social interaction that allows guides and tourists to share their knowledge and experiences and appreciate the cultural diversity that has shaped the City, supported through augmented reality and virtual reality promotion.

Licence and reuse

Open access. This article is licensed under a Creative Commons Attribution 4.0 International Licence (CC BY 4.0), as printed on the article, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original authors and the source. No permission is needed.

How to reuse this article

Responses (0)

Have a comment on this research? Sign in to respond. Responses are moderated and published with your name and affiliation; the authors are invited to reply. How we use your dataWrite a response

About this article

Cite this article

Wardiani, W., Rusmana, A., Damayani, N. A. & Khadija, U. L. S. (2025).  The Role of Augmented Reality (AR) and Virtual Reality (VR) in Urban Heritage Tourism: A Study on Adoption and Communication Challenges. Journal of Computer Science, 21(8), 1908–1920. https://doi.org/10.3844/jcssp.2025.1908.1920

Licence
CC BY 4.0
Issue
Volume 21, Issue 8
Policies
Editorial independenceUse of generative AIData availabilityAppeals and complaints
Version
Version of record
The Role of Augmented Reality (AR) and Virtual Reality (VR) in Urban Heritage Tourism: A Study on Adoption and Communication ChallengesJournal of Computer Science · Volume 21, Issue 8 · pp. 1908–1920 · CC BY 4.0Download