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4 articles for “Educational games”

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Research ArticleOpen accessIn the keywordsMotivation and Sports Games in the Physical Education Sports Lesson a Student from the University of Medicine and Pharmacy "Carol Davila"Rachita Carmen, Draganescu ElenaProblem statement: At the behavioral manifestation of acts of physical education class at university is motivation. Purpose: Modeling the characteristics of personality and motivation of medical student's development following the establishment of an appropriate methodology to act in university physical education lessons by developing and implementing a strategic program included in organization, management and conduct training process-education, the means of … …Journal of Social Sciences, Vol. 7, Issue 4 · 10 Aug 2011 · 8,187 accessesView PDFCite
Research ArticleOpen accessIn the keywordsThe New Frontiers of Edutainment: The Development of an Educational and Socio-Cultural Phenomenon Over time of GlobalizationFelice Corona, Francesco Perrotta, Emilia T Polcini, Carla CozzarelliProblem statement: The cultural aspect of the game lies in its extraordinary value as a learning tool, as even traditional model of sports, eventually took on new and expanded features. Motor-sports activities proposed in the form of play, are increasingly seen as a real social need, which involves large and small, young and old, able-bodied and disabled people in perspective … …Journal of Social Sciences, Vol. 7, Issue 3 · 18 Jul 2011 · 8,332 accessesView PDFCite
Research ArticleOpen accessIn the abstractIncreasing Learning Frequency through Education Based GameDennise Adrianto, Violitta Yesmaya, Alvin ChandraIn the era of globalization, the development of the gaming world is evident very quickly, evidenced by the launch of various types of games every year, even every month. Game development that grows rapidly makes the desire to incorporate educational elements into the game application. It is also supported by the development of game engine to facilitate game development. The … …Journal of Computer Science, Vol. 11, Issue 3 · 7 May 2015 · 7,003 accessesView PDFCite
Research ArticleOpen accessIn the abstractLife Long Learning: Seniors in Second Life ContinuumC. D. Seals, W. Moses, J. Nyagwencha et al.Senior citizens represented the fastest growing demographic worldwide. As indicated in the Year 2000 US Census, there were 35 million people 65 or older in the US and by 2030, it was estimated that there were about 70 million older adults in the US alone. With the older population growing rapidly and being increasingly exposed to computers and technology, it … …Journal of Computer Science, Vol. 4, Issue 12 · 31 Dec 2008 · 7,110 accessesView PDFCite