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Research Article · Open access · Published 7 May 2015

Increasing Learning Frequency through Education Based Game

Dennise Adrianto1, Violitta Yesmaya1 & Alvin Chandra1

Journal of Computer Science, Volume 11, Issue 3, pp. 567–572 · doi.org/10.3844/jcssp.2015.567.572

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Abstract

In the era of globalization, the development of the gaming world is evident very quickly, evidenced by the launch of various types of games every year, even every month. Game development that grows rapidly makes the desire to incorporate educational elements into the game application. It is also supported by the development of game engine to facilitate game development. The purpose of this research is to build an education based game on PC platform using Unity3D Game Engine (the newest game engine) to increase the learning frequency. The result achieved in this result is the creation of an educational based game app as a medium of study by combining the concept of the game and learning in it. Conclusion obtained after doing this research is that education based game can be made to increase the learning frequency.

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Open access. This article is licensed under a Creative Commons Attribution 3.0 Licence (CC BY 3.0), as printed on the article, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original authors and the source. No permission is needed.

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Adrianto, D., Yesmaya, V. & Chandra, A. (2015). Increasing Learning Frequency through Education Based Game. Journal of Computer Science, 11(3), 567–572. https://doi.org/10.3844/jcssp.2015.567.572

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Volume 11, Issue 3
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Increasing Learning Frequency through Education Based GameJournal of Computer Science · Volume 11, Issue 3 · pp. 567–572 · CC BY 3.0Download