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56 results for “cooperation and development”

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Research ArticleOpen accessIn the abstractCreating and Developing a Service Network of Stage Costume Business in Isan CommunityOurarom Chantamala, Suphanni Luaboonchu, Terdchai PantachiProblem statement: A lot of stage costume businesses in Isan community (northeast community of Thailand) cannot expand their business into larger scales because the owners mange everything by themselves so it cause a lot of difficulties such as a lack of low cost stage costume sources. Approach: This research aimed to examine 3 points. First, to examine the background of … …Journal of Social Sciences, Vol. 5, Issue 4 · 31 Dec 2009 · 7,472 accessesView PDFCite
Research ArticleOpen accessIn the abstractKhaen: An Application of Isan Local Wisdom for Conservation Revitalization and Development of Raw Materials and Khaen Making for Value-Added CultureChampadaeng Sithisak, Bunsom Yodmalee, Khaentaphon SamdaengdejProblem statement: The electricity in recent time, the raw materials for making “Khaen” (Lao reed mouthorgan) were decreased. The Reed Mouthorgan manufacturing was a high wisdom heritance. The objective of this research was to study the following issues: (1) the history of Reed Mouthorgan musical instrument, raw material and Reed Mouthorgan manufacturing in Esan Region. (2) The state of problems … …Journal of Social Sciences, Vol. 5, Issue 4 · 31 Dec 2009 · 7,686 accessesView PDFCite
Special issueBiomedical SystemsAmerican Journal of Engineering and Applied Sciences · 30 Nov 2016
Special issueMaterial ScienceAmerican Journal of Engineering and Applied Sciences · 28 Feb 2016
Research ArticleOpen accessIn the abstractGamification in E-Learning: Introducing Gamified Design Elements into E-Learning SystemsDaniel Strmečki, Andrija Bernik, Danijel RadoševićGamification is the usage of game mechanics, dynamics, aesthetics and game thinking in non-game systems. Its main objective is to increase user’s motivation, experience and engagement. For the same reason, it has started to penetrate in e-learning systems. However, when using gamified design elements in e-learning, we must consider various types of learners. In the phases of analysis and design … …Journal of Computer Science, Vol. 11, Issue 12 · 11 Feb 2016 · 11,336 accessesView PDFCite