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123 results for “computer education”

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Research ArticleOpen accessIn the abstractFactors Influencing the Acceptance of Augmented Reality in Education: A Review of the LiteratureChe Samihah Che Dalim, Hoshang Kolivand, Huda Kadhim et al.This paper presents a review of user expectation towards Augmented Reality (AR) and the acceptance of AR for technology-enhanced teaching and learning. Augmented Reality is a technology that superimposes a computer-generated image over a user’s view of the real world, thus providing a composite view. This technology has been used in many fields such as marketing, military, entertainment and many … …Journal of Computer Science, Vol. 13, Issue 11 · 2 Dec 2017 · 10,883 accessesView PDFCite
Research ArticleOpen accessIn the abstractGamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University CourseAndrija Bernik, Danijel Radošević, Jasmina DvorskiGamification is a common and familiar term so far and it can be seen in almost every part of human activity. It's been nine years since the terminology first appeared in Gartner's Hype Cycle Report in 2011, however, higher education institutions still do not apply computer game elements to online Learning Management Systems (LMS). The problems encountered are related either … …Journal of Computer Science, Vol. 16, Issue 5 · 20 May 2020 · 7,251 accessesView PDFCite