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78 articles for “Learner”

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Research ArticleOpen accessIn the abstractPerformance Analysis for the Ontology based Intelligent Information Retrieval using Non Monotonic Inference Logic using SPARQLDr. Rajni Jindal, Alka SinghalThe paper proposes a model for the information retrieval system (E-library) for the learner, based on his current requirements and scenario. It follows a brokerage model using non monotonic logic utilizing semantics and ontology for object description. Ontology captures the learning object properties which can help in eliminating and evaluating the usefulness of the object for a given learner. Non … …Journal of Computer Science, Vol. 13, Issue 12 · 2 Nov 2017 · 6,615 accessesView PDFCite
Research ArticleOpen accessIn the abstractInculcating Human Values among School Students through Effective TeachingBhim Chandra MondalEducation is an essential process for inculcating values to enhance the learner in such a way so that they can lead a life that is gratifying to the individual in accordance with the cultivated values as well as with the ideals of the society. Values are those tools which help them for betterment of the quality of life. The value … …Journal of Social Sciences, Vol. 13, Issue 2 · 12 Jun 2017 · 11,259 accessesView PDFCite
Research ArticleOpen accessIn the abstractA Combined Approach to Improve Supervised E-Learning using Multi-Sensor Student Engagement AnalysisAbdulkareem Al-AlwaniE-learning provides an important means of education which can reach masses irrespective of their locations all over the world. The E-learning systems and platforms have evolved over the years, but E-learning methodologies are still lagging in matching the benefits of teacher-student interaction in a classroom. The absence of human supervision is always a concern as a student cannot be monitored … …American Journal of Applied Sciences, Vol. 13, Issue 12 · 12 Dec 2016 · 7,473 accessesView PDFCite
Research ArticleOpen accessIn the abstractLearning Content Recommendation for Visual Basic.Net Programming Language based on OntologySaman Shishehchi, Seyed Yashar Banihashem, Nor Azan Mat Zin, Shahrul Azman Mohd NoahNowadays, the quality of learning and the expansion of education technology, motivate the researchers to work on learning area more than before. Problem statement: With the rapid advance of learning contents on the web and also the variety of learning books, finding suitable ones has become a very difficult and complicated task for learners. Approach: This study aims to propose … …Journal of Computer Science, Vol. 7, Issue 2 · 25 Feb 2011 · 7,478 accessesView PDFCite
Research ArticleOpen accessIn the abstractA Neural Network for Generating Adaptive LessonsHassina Seridi-Bouchelaghem, Toufik Sari, Mokhtar SellamiTraditional sequencing technology developed in the field of intelligent tutoring systems have not find an immediate place in large-scale Web-based education. This study investigates the use of computational intelligence for adaptive lesson generation in a distance learning environment over the Web. An approach for adaptive pedagogical hypermedia document generation is proposed and implemented in a prototype called KnowledgeClass. This approach … …Journal of Computer Science, Vol. 1, Issue 2 · 30 Jun 2005 · 7,269 accessesView PDFCite
Research ArticleOpen accessIn the abstractRelationship between Self-Regulated Learning and Academic ProcrastinationYap Li San, Samsilah Bte Roslan, Fatemeh SabouripourThis study aims to investigate the relationship between the components of motivation in self-regulated learning as well as the components of learning strategies in self-regulated learning and academic procrastination. Academic procrastination creates problems for undergraduates such as stress and poor academic performance which should be investigated as a serious issue in the educational context. The participants in this study included … …American Journal of Applied Sciences, Vol. 13, Issue 4 · 2 May 2016 · 12,211 accessesView PDFCite
Research ArticleOpen accessIn the abstractGamification in E-Learning: Introducing Gamified Design Elements into E-Learning SystemsDaniel Strmečki, Andrija Bernik, Danijel RadoševićGamification is the usage of game mechanics, dynamics, aesthetics and game thinking in non-game systems. Its main objective is to increase user’s motivation, experience and engagement. For the same reason, it has started to penetrate in e-learning systems. However, when using gamified design elements in e-learning, we must consider various types of learners. In the phases of analysis and design … …Journal of Computer Science, Vol. 11, Issue 12 · 11 Feb 2016 · 11,336 accessesView PDFCite
Research ArticleOpen accessIn the abstractItalian Phrasemes as Constructions: How to Understand and Use ThemElmar SchafrothThe present article describes the objectives and methods for a learner-centered description of Italian idioms based on the theoretical principles of Construction Grammar (CxG). The aim of the underlying research project is to develop a new way of looking at idioms, taking into account all linguistic aspects that could help to fully understand and usethem in a formally and functionally … …Journal of Social Sciences, Vol. 11, Issue 3 · 3 Sep 2015 · 9,086 accessesView PDFCite
Research ArticleOpen accessIn the abstractHYBRID SEARCH AND DELIVERY OF LEARNING OBJECTS SYSTEMAnthony N. Ilukwe, Yevgen BiletskyRetrieving learning material from the internet is a tedious process that has begged for a solution to filter out of the cluster of data and irrelevant material on the internet and deliver material that is relevant to a specific user. The Hybrid Search and Delivery of Learning Objects (HSDLO) system, put forward in this study, facilitates the personalized search and … …Journal of Computer Science, Vol. 10, Issue 6 · 25 Jan 2014 · 6,600 accessesView PDFCite
Research ArticleOpen accessIn the abstractINTELLIGENCE MOBILE AND DIGITAL BROADCASTING TECHNOLOGY TO SUPPORT LEARNING FOR DISABILITIES STUDENTSSettachai Chaisanit, Chiraphorn Chomyim, Samphan ChandeeUsage of mobile digital broadcasting technologies in education is the most important of required technologies to provide main goals in distance education. It offers learning and data accession opportunities to learners notwithstanding time and place. In academic education, it was found that one of the critical problem is the appreciate education tool for disabilities students. Students with special education have … …Journal of Computer Science, Vol. 9, Issue 10 · 18 Sep 2013 · 7,425 accessesView PDFCite