Research ArticleOpen accessIn the keywordsAutomating Commercial Video Game Development using Computational IntelligenceTse Guan Tan, Jason Teo, Patricia AnthonyProblem statement: The retail sales of computer and video games have grown enormously during the last few years, not just in United States (US), but also all over the world. This is the reason a lot of game developers and academic researchers have focused on game related technologies, such as graphics, audio, physics and Artificial Intelligence (AI) with the goal … …American Journal of Economics and Business Administration, Vol. 3, Issue 1 · 31 Jan 2011 · 7,618 accessesView PDFCite
Research ArticleOpen accessIn the keywordsDoes the Size of Personalized Menus Affect User Performance?Khalid Al-Omar, Dimitrios I. RigasProblem statement: To date, researchers have personalized graphical user interfaces for individual users to reduce visual search time. Little research, however, has been directed at understanding the factors which cause approaches to personalization to have positive effects at one time and negative ones at others. Approach: The study reported here investigated empirically the effects of content size on 5 different … …Journal of Computer Science, Vol. 5, Issue 12 · 31 Dec 2009 · 6,596 accessesView PDFCite
Research ArticleOpen accessIn the keywordsWeb-based "Questions-Bank" System to Improve E-Learning Education in Qatari SchoolHosam F. El-Sofany, Noor Al-Jaidah, Shaima Ibrahim, Salha Al-kubaisiProblem statement: This study described the analysis, design and implementation of the Questions-Bank system that allows the students of primary, preparatory and secondary schools to take web-based quizzes and exams, to download course reviews and previous exams. "Questions-Bank", means that each question has a weight and area of knowledge deals with it. The system facilitated generation of automatic, balanced and … …Journal of Computer Science, Vol. 5, Issue 2 · 28 Feb 2009 · 7,825 accessesView PDFCite
Research ArticleOpen accessIn the abstractCognitive Dynamics of Emotion to Motion: A Framework for Human Robot InteractionGyanendra Nath TripathiEmotion and motion triggered by emotion plays a vital role in human robot interactive communication and emotion triggered by Motion or action is vice-versa. Cognition of motion and emotion defines the interactive behaviour of human, and it is important perspective for human robot interaction. The cognition of motion and emotion, and interactions based on such cognition also result a cyclic … …Journal of Mechatronics and Robotics, Vol. 10, Issue 1 · 8 Sep 2026 · 650 accessesView PDFCite
Research ArticleOpen accessIn the abstractSynergistic Effects of Wheat Bran and Inoculants on Fermentation and Nutritional Quality of Soybean Straw SilageLie Yang, Rundong Qin, Jiahuan Liu et al.The efficient valorisation of lignocellulosic biomass from soybean straw into high-quality silage remains a pressing challenge for sustainable livestock production. This study employed a 3×3 factorial design to systematically investigate the interactive effects between wheat bran additions (0%, 10%, 20% of fresh weight) and microbial inoculant regimes (control, Effective Microorganisms, EM+Trichoderma longibrachiatum) on soybean straw silage quality. Two-way ANOVA revealed … …American Journal of Biochemistry and Biotechnology, Vol. 22, Issue 2 · 1 Jul 2026 · 1,109 accessesView PDFCite
Research ArticleOpen accessIn the abstractA Coding Schema-Based Mobile System for Children With ASD in MauritaniaCheikhne Mohamed Mahmoud Seyidi, Ahmed Mohameden, Mohamed Lamine Diakité, Mohamedade Farouk NanneChildren with Autism Spectrum Disorders (ASD) in many African countries face persistent barriers, including limited diagnostic awareness, scarce specialized resources, and the absence of educational interventions adapted to local contexts. In Mauritania, these challenges are exacerbated by the extreme centralization of autism services, with only two care centers available nationwide. Unlike existing ASD interventions that rely on imported pedagogical models … …Journal of Computer Science, Vol. 22, Issue 5 · 25 May 2026 · 1,312 accessesView PDFCite
Research ArticleOpen accessIn the abstractICT-Based Blended Learningin the Information Age: AnApproach for Enhanced Learning MotivationFayez Khazalah, Yousef Aljaraideh, Anas Husain, Ahmad RabeeBlended Learning (BL) learning has emerged as a transformative approach in higher education, combining traditional face-to-face instruction with the advantages of online learning to enhance the educational process. BL has recently relied on Information and Communication Technology (ICT) to facilitate its implementation and usefulness. This study relies on Self-Determination Theory (SDT) to demonstrate the potential of ICT-based BL to support … …Journal of Computer Science, Vol. 21, Issue 12 · 26 Jan 2026 · 1,575 accessesView PDFCite
Review ArticleOpen accessIn the abstractUtilizing Large Language Models in Business Process Management: Applications and ChallengesMahmoud Boghdady Abdel Wahab, Sherif A. Mazen, Iman M. A. HelalLarge Language Models (LLMs) have recently been used in numerous domains, such as Business Process Management (BPM), which has significantly advanced. With LLMs' ability to understand language, reason, and tackle new challenges with minimal guidance, they offer an exciting opportunity to rethink and improve BPM practices. This systematic literature review examines insights from 42 peer-reviewed studies to understand how LLMs … …Journal of Computer Science, Vol. 21, Issue 8 · 8 Oct 2025 · 4,462 accessesView PDFCite
Research ArticleOpen accessIn the abstractInteractivity in VR Therapy: Assessing Efficacy Across Acrophobia SeverityChiew Mei Chan, Soo See Chai, Kok Luong Goh, Sze Kiat SimVirtual Reality (VR) and Artificial Intelligence (AI) have gained popularity in medical treatments, including for acrophobia- a common but often untreated fear of heights. Traditional therapies are often expensive and complex, making VR therapy a convenient and safe alternative. This study evaluates the efficacy of an AI-augmented interactivity VR therapy for acrophobia, focusing on user satisfaction and treatment outcomes. Graded … …Journal of Computer Science, Vol. 21, Issue 5 · 16 Apr 2025 · 5,864 accessesView PDFCite