Interactivity in VR Therapy: Assessing Efficacy Across Acrophobia Severity
Chiew Mei Chan1, Soo See Chai2, Kok Luong Goh3 & Sze Kiat Sim4 Show affiliations
- Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak (UNIMAS), 94300, Kota Samarahan, Sarawak, Malaysia
- Faculty of Computer Science and Information Technology, Universiti Malaysia Sarawak (UNIMAS), 94300, Kota Samarahan, Sarawak, Malaysia
- Faculty of Computing and Software Engineering, i-CATS University College, Jalan Stampin Timur, 93350, Kuching, Sarawak, Malaysia
- Department of Surgery, Faculty of Medicine and Health Sciences, Universiti Malaysia Sarawak (UNIMAS), 94300, Kota Samarahan, Sarawak, Malaysia
Journal of Computer Science, Volume 21, Issue 5, pp. 1015–1027 · doi.org/10.3844/jcssp.2025.1015.1027
Abstract
Virtual Reality (VR) and Artificial Intelligence (AI) have gained popularity in medical treatments, including for acrophobia- a common but often untreated fear of heights. Traditional therapies are often expensive and complex, making VR therapy a convenient and safe alternative. This study evaluates the efficacy of an AI-augmented interactivity VR therapy for acrophobia, focusing on user satisfaction and treatment outcomes. Graded exposure VR therapy was used where participants were gradually exposed to VR environments tailored to their severity levels of acrophobia, guided by an AI agent based on the Behavioral Avoidance Test (BAT). Participants engaged in interactive tasks such as collecting flowers or coins, enhancing immersion and reducing anxiety. The participants were included based on the visual Height Intolerance Severity Scale (vHISS), which measured post-therapy fear levels with the Attitudes Towards Heights Questionnaire (ATHQ). Results showed a significant decrease in anxiety levels, with ATHQ scores dropping by an average of 25% across all severity groups (p<0.05). These findings suggest that AI-augmented VR therapy is a promising tool for treating acrophobia. Future research should explore optimizing interactivity to maximize therapeutic effectiveness for various severity levels.
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Open access. This article is licensed under a Creative Commons Attribution 4.0 International Licence (CC BY 4.0), as printed on the article, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original authors and the source. No permission is needed.
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Chan, C. M., Chai, S. S., Goh, K. L. & Sim, S. K. (2025). Interactivity in VR Therapy: Assessing Efficacy Across Acrophobia Severity. Journal of Computer Science, 21(5), 1015–1027. https://doi.org/10.3844/jcssp.2025.1015.1027
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