Research ArticleOpen accessIn the abstractGamification in E-Learning: Introducing Gamified Design Elements into E-Learning SystemsDaniel Strmečki, Andrija Bernik, Danijel RadoševićGamification is the usage of game mechanics, dynamics, aesthetics and game thinking in non-game systems. Its main objective is to increase user’s motivation, experience and engagement. For the same reason, it has started to penetrate in e-learning systems. However, when using gamified design elements in e-learning, we must consider various types of learners. In the phases of analysis and design … …Journal of Computer Science, Vol. 11, Issue 12 · 11 Feb 2016 · 11,336 accessesView PDFCite
Research ArticleOpen accessIn the abstractEvaluating E-Learning Systems Using E-Traceability SystemsSalah HammamiProblem statement: Electronic learning (e-learning) System is an ideal example of these modern learning options. It provides reliable, convenient and easily accessible environment of learning. Since the e-learning is now growing in King Saud University, this new learning approach has to be evaluated and monitored to measure the efficiency and ultimately improves its productivity. The monitoring of the e-learning applications … …Journal of Computer Science, Vol. 6, Issue 2 · 28 Feb 2010 · 7,561 accessesView PDFCite