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Research Article · Open access · Published 22 September 2026

A Machine Learning Framework for Strategic Gameplay Optimization in Scrabble Using Reinforcement Learning

Mohd Kaleem1, Kanta Prasad Sharma2, Tapsi Nagpal3, Umakant Ahirwar4, Girish Paliwal5 & Vijay Mohan Shrimal6

Journal of Computer Science, Volume 22, Issue 9, pp. 2814–2820 · doi.org/10.3844/jcssp.2026.2814.2820

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Abstract

This paper explores and compare various artificial intelligence-based techniques used for playing classic board game Scrabble. As the world is evolving around finding quick and efficient techniques for the solution of each problem using Machine learning, gaming industry is also a flourishing industry and has grown 9.8% compared to previous year and has generated a revenue of 26.14 billion dollars through global platforms this year which majorly captures youth and many gamers. Most popular games played online includes PUBG, Ludo, cards etc. Scrabble is being a vocabulary enhancing game and less popular game has attracted its intension of research towards it. The implementation of this imperfect information game has been done through Monte Carlo Tree Search algorithm, opponent modelling and Q learning machine learning techniques. Reinforcement learning algorithms are the most suitable algorithm for strategic games. This approach uses Q learning algorithm for the implementation of scrabble game where game theory is the science behind the strategy making for the player playing against human. Experimental results suggest that the Q-learning based agent got higher mean scores and also sharpen decision making efficiency, a bit more than the earlier Scrabble gameplay approaches. Game theory strategy can be categorized into two zero sum and non-zero-sum strategy which could be used for various games and Nash equilibrium.

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Open access. This article is licensed under a Creative Commons Attribution 4.0 International Licence (CC BY 4.0), as printed on the article, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original authors and the source. No permission is needed.

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Kaleem, M., Sharma, K. P., Nagpal, T., Ahirwar, U., Paliwal, G. & Shrimal, V. M. (2026). A Machine Learning Framework for Strategic Gameplay Optimization in Scrabble Using Reinforcement Learning. Journal of Computer Science, 22(9), 2814–2820. https://doi.org/10.3844/jcssp.2026.2814.2820

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Volume 22, Issue 9
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A Machine Learning Framework for Strategic Gameplay Optimization in Scrabble Using Reinforcement LearningJournal of Computer Science · Volume 22, Issue 9 · pp. 2814–2820 · CC BY 4.0Download