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Research Article · Open access · Published 20 May 2020
Gamification After Almost a Decade: Is it Still Relevant? A Case of Non-STEM Hybrid E-learning University Course
Andrija Bernik, Danijel Radošević, Jasmina DvorskiSince publication
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6Citations (Crossref)
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Citing articles (6)
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- doi:10.1007/978-981-96-4116-1_62Found 19 June 2025
- doi:10.5772/intechopen.1007888Found 1 December 2024
- doi:10.1109/icts58770.2023.10330870Found 14 December 2023
- doi:10.1080/03055698.2022.2066462Found 28 April 2022