Online Gaming
Kevin Curran1, Paul Canning1, Martin Laughlin1, Ciarán McGowan1 & Rory Carlin1 Show affiliations
- Internet Technologies Research Group University of Ulster, Magee Campus, Northland Road, Northern Ireland, United Kingdom
American Journal of Applied Sciences, Volume 2, Issue 3, pp. 622–625 · doi.org/10.3844/ajassp.2005.622.625
Abstract
Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.
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Curran, K., Canning, P., Laughlin, M., McGowan, C. & Carlin, R. (2005). Online Gaming. American Journal of Applied Sciences, 2(3), 622–625. https://doi.org/10.3844/ajassp.2005.622.625
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