TY - JOUR AU - Curran, Kevin AU - Canning, Paul AU - Laughlin, Martin AU - McGowan, CiarĂ¡n AU - Carlin, Rory PY - 2005 TI - Online Gaming JF - American Journal of Applied Sciences VL - 2 IS - 3 DO - 10.3844/ajassp.2005.622.625 UR - https://thescipub.com/ajas/ajassp.2005.622.625 AB - Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming. ER -