Sign inSubmit
computersciencejournal.org is not ours. This journal is published only at thescipub.com/jcs. Report a suspicious emailcomputersciencejournal.org is not ours · Report
ArticleMetrics
Research Article · Free to read · Published 31 August 2009

Wavelet-Based Geometry Coding for Three Dimensional Mesh Using Space Frequency Quantization

Shymaa T. El-Leithy & Walaa M. Sheta

Journal of Computer Science, Volume 5, Issue 8, pp. 564–572 · doi.org/10.3844/jcssp.2009.564.572

6,603 accesses4,607 downloads0 citations (Crossref)Metrics
Cite Check for updates

Abstract

Problem statement: Recently, 3D objects have been used in several applications like internet games, virtual reality and scientific visualization. These applications require real time rendering and fast transmission of large objects through internet. However, due to limitation of bandwidth, the compression and streaming of 3D object is still an open research problem. Approach: Novel procedure for compression and coding of 3-Dimensional (3-D) semi-regular meshes using wavelet transform had been introduced. This procedure was based on Space Frequency Quantization (SFQ) which was used to minimize distortion error of reconstructed mesh for a different bit-rate constraint. Results: Experimental results had been carried out over five datasets with different mesh intense and irregularity. Results were evaluated by using the peak signal to noise ratio as an error measurement. Experiments showed that 3D SFQ code over performs Progressive Geometry Coder (PGC) in terms of quality of compressed meshes. Conclusion: A pure 3D geometry coding algorithm based on wavelet had been introduced. Proposed procedure showed its superiority over the state of art coding techniques. Moreover, bit-stream can be truncated at any point and still decode reasonable visual quality meshes.

Licence and reuse

Free to read. This article carries the publisher’s copyright, as printed on it: © 2009 Science Publications. It is free to read; ask us before reusing it.

How to reuse this article

Responses (0)

Have a comment on this research? Sign in to respond. Responses are moderated and published with your name and affiliation; the authors are invited to reply. How we use your dataWrite a response

About this article

Cite this article

El-Leithy, S. T. & Sheta, W. M. (2009). Wavelet-Based Geometry Coding for Three Dimensional Mesh Using Space Frequency Quantization. Journal of Computer Science, 5(8), 564–572. https://doi.org/10.3844/jcssp.2009.564.572

Licence
© Science Publications
Issue
Volume 5, Issue 8
Policies
Editorial independenceUse of generative AIData availabilityAppeals and complaints
Version
Version of record
Wavelet-Based Geometry Coding for Three Dimensional Mesh Using Space Frequency QuantizationJournal of Computer Science · Volume 5, Issue 8 · pp. 564–572 · © Science PublicationsDownload