Integration of Voxel Colouring Technique in the Volumetric Textures Representation Based on Image Layers
Babahenini M. Chaouki, Hemidi Djallel & Djedi Noureddine
Journal of Computer Science, Volume 2, Issue 7, pp. 600–606 · doi.org/10.3844/jcssp.2006.600.606
Abstract
This paper presents a method for integrating a technique of reconstruction scene (voxel colouring) starting from images of the reference element of a volumetric texture, this one will be converted in a second phase into a whole of layers (2D images considered as transparent textures), which will be projected and composed successively on surface defined as volumetric grid using the Z-buffer algorithm. The model suggested allows primarily made realistic of repetitive complex scenes lower cost of calculation due to the effective exploitation of the capacities of the graphics boards and to the fact that it takes account of the level of detail according to the distance of the observer and the vision angle, in the representation of the reference element.
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Chaouki, B. M., Djallel, H. & Noureddine, D. (2006). Integration of Voxel Colouring Technique in the Volumetric Textures Representation Based on Image Layers. Journal of Computer Science, 2(7), 600–606. https://doi.org/10.3844/jcssp.2006.600.606
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