Sign inSubmit
ArticleArticle metrics
Research Article · Open access · Published 31 March 2022

Children Emotions Detection and Learning using a Fairy Tale Serious Game

Chadi Fouad Riman1 & Eric Monacelli2

American Journal of Engineering and Applied Sciences, Volume 15, Issue 1, pp. 126–131 · doi.org/10.3844/ajeassp.2022.126.131

5,949 accesses3,333 downloads0 citations (Crossref)Journal metrics
Cite Check for updates

Abstract

Children learn emotional ways of expressing their feelings in several ways. They learn at home as well as in their interactions with their friends at school. The problem is that sometimes they have a difficulty in learning emotions. The aim of this study is to help children learn about emotions and help other children learning emotions as well. The scope is generalized to all children, but will be initially applied to a specific age. The used approach is by using “Serious Games”. A Serious Game was written using C# language, with intention to be used by two groups of children: “Teachers” group and “students’ group. This serious game describes a fairy tale with pictures, text, facts and questions. It is customizable for any fairy tale that you may want. The initial work includes the “The Ugly Duckling” tale. In the future, the written game will be tested and results will be analyzed.

Licence and reuse

Open access. This article is licensed under a Creative Commons Attribution 4.0 International Licence (CC BY 4.0), as printed on the article, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original authors and the source. No permission is needed.

How to reuse this article

Responses (0)

Have a comment on this research? Sign in to respond. Responses are moderated and published with your name and affiliation; the authors are invited to reply. How we use your dataWrite a response

About this article

Cite this article

Riman, C. F. & Monacelli, E. (2022). Children Emotions Detection and Learning using a Fairy Tale Serious Game. American Journal of Engineering and Applied Sciences, 15(1), 126–131. https://doi.org/10.3844/ajeassp.2022.126.131

Licence
CC BY 4.0
Issue
Volume 15, Issue 1
Policies
Editorial independenceUse of generative AIData availabilityAppeals and complaints
Version
Version of record
Children Emotions Detection and Learning using a Fairy Tale Serious GameAmerican Journal of Engineering and Applied Sciences · Volume 15, Issue 1 · pp. 126–131 · CC BY 4.0Download